Equipment

Starting Gear:

  • Weapons:
    • (x5) Standard Pattern 7×21mmCL Assault Carbines
      • + LL HUD sights, slings, & Vacc. Adaptation
    • (x1) Accurized, Standard Pattern 7×21mm CL Assault Rifle
      • +CTS, sling, & Vacc. Adaptation
    • (x6) Standard Pattern 10×20mmCP Pistols
      • +LL HUD sights & Vacc. Adaptation
    • (x6) Sonic Stun Pistols
    • Assorted good quality knives, snap batons, & stun gloves/sticks
  • Ammunition:
    • (x5,000) 7×21mmCL Ball rounds (100+ mags)
    • (x288) 7×21mmCL AP rounds (6 mags)
    • (x60) ISO Magazine, 7×21mmCL, 48rnd
    • (x1) ISO Dual Drum, 7×21mmCL, 144rnd
    • (x1,000) 10×20mmCP Ball rounds (50 mags)
    • (x80) 10×20mmCP AP rounds (4 mags)
    • All necessary cells & coils for all equipment.
  • Armor/Suits:
    • (x6) Futsunushi “Rock Hound” Reinforced, Smart MCP Suits
      • Suit: DR 12/6 all locations
      • Helmet: DR 9 skull, partial face; 4 Eyes, partial face
      • LSU: 12 hr endurance, 5 kg
      • Total Mass: 11 kg
    • (x6) Omnitech “Buckler” Light Personal Shield Projectors
      • DR 30, Bubble – 1 Seed, 3 Charge – D Cell, 1 hr
      • Mass: 1 kg + cell
  • Miscellaneous:
    • (x1) Modified Clemmons’ Health Systems “Kishu” Personal Mobility Assistant
      • LiftST 14 quadropedal robot with 24 hr endurance
      • Vacc. & EVA adapted
      • minor sensor upgrades
      • economy computer & AI controller

Equipment

Airlocks & Aliens biomechanid